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Games Degrees
Posted on Fri, 13 April 2007 14:19:57
Ryan Flynn, The University Of Greenwich
Why choose a degree in Games?
Why not study in an area that is challenging, that is dynamic and
technically demanding, has depth and breadth of study, has rewarding
career options AND is fun?From most people’s point of view, a degree in Games sounds like a
degree in Media Studies – one of the most popular scapegoats for the
so-called “Mickey Mouse” degrees. A lot of people (most parents
included!) see a degree in Games as:
Sitting round all day playing on Xbox/PS2/PSP/etc…
Write an essay about 1.
Repeat.
However, this could not be further from the truth. Yes, part of a Games
degree is playing games – its called critical analysis and is a vital
part of ALL degrees – you can’t escape that. The key point is that in a
Games degree this should not be the be-all and end-all of the
curriculum. There are many different areas of theory that you need to
understand before designing your first game. There are also many
different practical applications of this theory that then go on to form
the degree structure.
So if you’re looking to go on a Games degree, what should you look for? Well, Skillset (a Government organisation - http://www.skillset.org/) recommend that a Games degree should have three distinct areas:
Art
Programming
Design
You may find that a degree programme offered by a University will
combine these elements into one programme, or will have separate
programmes for each area. One key thing to realise from the start is
that the Games industry is looking for talented individuals with
specialist knowledge – for instance, a programmer must specialise in
one area of Games programming (e.g. tools, engine, physics, graphics…)
rather than being merely good in all areas of programming.
A
good Games degree will allow you to explore these areas and specialise
in one within a year of entry. You need to build up your expertise in
your chosen specialist field so your chosen degree should enable you to
do this, either through option choices in the 2nd and 3rd years or
through intelligent curriculum design throughout the years of study.
Furthermore, a good Games degree should offer you the chance to do work
experience in the industry – this is a valuable addition to your
programme of study and usually takes the form of a so-called “sandwich”
year between years 2 and 3 of the programme. Finally, your chosen
degree should really have easy access to information about each of the
different courses/units/modules that go to make up each year of study
to enable you to make an informed choice when deciding on the right
programme for you.
Obviously another important aspect is “kit” – what resources are
available for your use in your degree. Try to realise that most
Universities will not be able to afford to supply you with development
kits for every console ever made! Most development kits are supplied
only to games developers and even then may cost as much as £10,000
each. There have been moves in the industry to open development on
consoles up (for instance, Microsoft’s XNA initiative on the Xbox 360),
but not all Universities will be able to take advantage of this. You
may find that you develop for a range of target devices, including
web-based (e.g. Flash games), PC based (e.g. Director based games, or
more complex types such as game modding using something like Half-Life
2 or maybe even coding from scratch using Java, C# or C++), mobile
devices (usually using Java) and consoles (see note above). A good
degree should broaden your horizons and open you up to new experiences
– so whilst it may sound appealing to code purely on, say, a PS2, you
may not be able to do that in the industry – you may need to make code
work across a PS2, Xbox, Xbox 360, DS, PSP…
The BSc(Hons) Games and Multimedia Technology at the University of
Greenwich offers a mix of general skills that all professionals need
(such as communication skills, basic creative computing, games design
and development skills) but also has a strong specialist focus,
enabling students to choose a specialist area and concentrate on that
from the 2nd year of the degree onwards. The courses have been designed
in conjunction with industry and are continually monitored to make sure
that they match the needs of this exciting but fast changing
industry.
For more information visit our website :
http://www.cms.gre.ac.uk/undergraduate/GaMT.asp

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